Complete Monster
by
Radaghast Kary
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Dire Bat
is a
Dire Animal
is a
Bat
3e
TN
Pathfinder facts
CR: 2
XP: 600
Size: Large
Type:
Animal
Initiative: +2
Senses: blindsense 40 ft.
AC: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
HP: 22 (4d8+4)
Saves: Fort +5, Ref +6, Will +3
Speed: 20 ft., fly 40 ft. (good)
Melee: bite +5 (1d8+4)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 17, Dex 15, Con 13, Int 2, Wis 14, Cha 6
Attacks: Base Atk +3; CMB +7; CMD 19
Feats: Alertness, Stealthy
Skills: Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense
Organization: solitary, pair, or colony (3–8)
Treasure: incidental
Pathfinder sources
Bestiary
Pathfinder links
Dire Bat in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Animal
Size: Large
CR: 2
D&D 3.5 sources
Monster Manual
, p. 62
D&D 3.5 links
Dire Bat in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
AC: 20 (-1 size, +6 Dex, +5 natural)
Advancement: 5-12 HD (Huge)
Attacks: Bite +5 melee
CR: 2
Damage: Bite 1d8+4
HD: 4d8+12 (30)
Initiative: +6 (Dex)
Organization: Solitary or colony (5-8)
Qualities: Blindsight
Reach: 10 ft. by 5 ft./5 ft.
Saves: Fort +7, Ref +10, Will +6
Size: Large
Skills: Dire bats receive a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.
Speed: 20 ft., fly 40 ft. (good)
Terrain: Temperate and warm desert, forest, hill, plains, and underground
Treasure: None
Type:
Animal
D&D 3.0 links
Dire Bat in 3.0 d20 SRD